This project was done as an internship run by Humber College working for the City of Toronto. I worked with a team of Industrial designers, UX designers, and an Interior designer. 
The goal was to update the current scale model of the City that is currently in the Town Hall. We didnt just want to update this model, we wanted to reimagine the experience and make it accessible. 
Existing Model 
Accessibility Research
Navigational strips known as "cane detection" can be placed onto the floor to support access for visually impaired visitors and their companions.
Shown here in the second image are examples of glyphic language.  Beginning on the left, this is what each one means: stop, continue, functional connection, directional indicator, multi-directional, and functional combination.
We also took into consideration the needs of the deaf and hearing impaired. 
Using Solidworks I designed a new concept for the table model. I wanted the table to have a split within so people could walk in-between the two sides to get a more immersive experience.
Here the table is shown displayed in its current location, the foyer of City Hall. Inspired by the City of Toronto's color scheme we updated the wall design, giving the space a fresh and modern appeal.
The colors used, blue and grey, contrast to peoples skin tone. This helps with reading facial expressions and sign language for the hearing impaired, as they rely more on their vision. 
Placed on top of this table is the block we have been working on in this project.
By removing the glass screen from the model the amount of glare is minimized. In addition, the height from the floor to the top of the model is 32" - this is enough to allow a wheelchair to comfortably fit underneath.
The aisle that cuts through the model also supports the hearing impaired as it allows them to make consistent eye contact with one another.
During this project 3 specific prototypes were created. First the physical tactile 3D model. Next, a projection Overlay that would project over the model. Lastly, an App prototype with an AR component. 
The 3D Model
This model was made to a scale of 1:1500 and the simpler buildings were made with wood while to more complete buildings, such as the CN tower, were 3D printed. For the future model we decided all the buildings would be 3D printed. 
The city provided Sketchup models of the building, we were able to use some but others, such as the CN tower and Rogers Center,  we had to re-CAD in Solidworks to be printed. 
Projection Overlay
Using a projector directed down on the model, the user can display information directly onto the model. The user could request information such as traffic, transit and bike routes. But also create highlights such as green areas, emergency buildings, heritage buildings, etc. 
AR Experience
Our lo-fidelity wireframes showcase how Tiny Towns virtual digital platform will look like, the general mechanics of the experience . 
A QR code will be available to scan which opens up a web page. The best part is that user does not need to download any application to take advantage of this experience.
The lo-fi wireframes inspired our Final designs which highlight a clean and minimalistic look while delivering all aspects of functionality. 
Based on our user feedback, we broke these main features down to : 1. Things to do, 2. City Development, 3. Geographic Data, 4. History & Culture 
 Tiny town is designed to be flexible as well as accessible. the TT AR permit system hosted on will be a component that adds next level integration into our iteration of Tiny Town. 

Interactive Demonstration
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